Change to:
‘TRIGGER:When an eligible VEHICLE unit from your army is selected to make an Advance move.’ ‘EFFECT:Until the end of the turn, Ranged weapons equipped by this unit have the [ASSAULT] ability.’
Change to:
‘TARGET:One ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.‘ ‘EFFECT:If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6” of that TRANSPORT, it can embark within it’
Change Lethal Intent ability to: ‘At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI INFANTRY or YNNARI MOUNTED unit from your army that was within 6"of your destroyed unit. That unit can make a Normal move of up to D6+1".’
Change to:
‘TARGET:One ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.‘ ‘EFFECT:If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6” of that TRANSPORT, it can embark within it’
Change to:
‘RESTRICTIONS:Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.’
Change to:
‘Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding CHARACTER models) to an unmodified 6.’
Change to: ‘Hand of Asuryan:Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Bloody Twins weapon has a Damage characteristic of 3 and the [ANTI-INFANTRY 5+] and [DEVASTATING WOUNDS] abilities.’
Change to: ‘Herald of Ynnead: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a friendly AELDARI model makes an attack that targets that unit, you can re‐roll a Wound roll of 1.’