Change first paragraph to:
‘If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:’
Change to:
‘At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.’
Change first paragraph to:
‘At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:’
Change to:
‘Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll Charge rolls made for your unit, provided one of the targets of that charge is your Prey.’
Change to: ’Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’
Change Effect section to: ‘EFFECT: Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.’
Change Effect section to: ‘EFFECT: After the attacking unit has shot, your unit can make a Go Get ’Em! move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit contains 10 or more models, you can re-roll the D6 to determine how far your unit can move.’
Change to: ‘SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
Bodyguard – Change to: ‘If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.’
Transport – Change to: ‘This model has a transport capacity of 22 ORKS INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. The GHAZGHKULL THRAKA model takes up the space of 4 models.’
Piston-driven Brutality ability – Change to: ‘Piston-driven Brutality: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’
Replace ‘VEHICLE’ keyword with ‘MONSTER’ keyword.
Change the Hunta Rig’s and Kill Rig’s saw blades profile to:
Change to:
‘Prophet of da Great Waaagh!: While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+.’
Leader section – Change to: ‘This unit can be attached to the following units: ■ BOYZ ■ MEGANOBZ ■ NOBZ’
Shooty Power Trip ability – Change to: ‘Shooty Power Trip: Each time this unit is selected to shoot, you can roll one D6: ■ On a 1‐2, this unit suffers D3 mortal wounds. ■ On a 3‐4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit. ■ On a 5‐6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.’
Add new Patrol Squad section with: ‘At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models.’
Change to: ‘Krumpin’ Time: During the battle round in which you call a Waaagh!, models in this unit have the Feel No Pain 5+ ability.’
Bubblechukka weapon ability – Change to: ‘Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown on the left.’
Change to: ‘Bomb Squigs: Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’